Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Trace Amount |
A Study in Static |
Future Proof |
Creation and Control |
Mala Tempora |
Double Time |
Honor and Profit |
The Spaces Between |
First Contact |
Up and Over |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
Queen's Injection (2nd Place, Guardian Games ST 10/18/14) | 19 | 18 | 3 |
Inspiration for |
---|
None yet |
Include in your page (help) |
---|
Took out a couple dead draws...
Out: -1 E3 Feedback Implant, -1 Medium, -1 Nerve Agent In: +1 Retrieval Run, +2 Crescentus
Deck still breaks ice easily. Crescentus makes the whole process for the corp more painful. This deck eats up HB and Blue Sun. Jinteki is tricky. NEH is just speed fishing.
Future changes... To be honest I'm not entirely certain where to go from here. Possibly -1 Queen's Gambit (-1 Injection) and +1 or +2 (Dirty Laundry?). Taking the third E3 out still makes me nervous. It's the biggest piece of the puzzle. More ICE destruction would be great. Or even applying the skeleton to a different ID (even other faction ID's.).
0 comments |
---|