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The Book of Kate | 51 | 39 | 15 |
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This is a variant of the Noah Kate D4v1d list that is teched out against Glacier. I took it to the Dark Sphere Store Champ, the largest store champ in the world (78 players), and ran with it to beat 5 Foodocats lists in a row, including one piloted by Nordic National Champion, Worlds Top 16 competitor (and stone-cold Killer) Gary Bowerbank. Its one loss of the day was to a Hinkes IG list that just outright flatlined me on Turn 4 because I didn't want to pay 4 to trash a Ronin. This is actually a more old fashioned Shaper list that prefers to play the R&D lock game rather than the remote lock game preferred by other Calimsha/Prepaid Kate lists.
It was twinned with my latest version of the Fried Eggs/Manchester Blue Sun list, which went 3-3 on the day.
The Key features of the deck that differentiate it from other NoahKate lists are:
2 R&D Interface. Our local testing group (Me, lpoulter, Groober, Rabscuttler, bewnt, FrostDuty and Kesterer) figured out approximately mid-December that one of the reasons why Kate's matchup against HB Foodcoats was SO bad was because her multiaccess on R&D was all but shut down by Crisium Grid, and that running through a foodcoats R&D Twice to see 2 extra cards from a Maker's Eye was not a winning proposition. We found that the constant pressure from R&DI , and the ability to just ignore Crisium Grid on R&D in most cases, meant you are able to R&D lock in the way Shaper decks used to R&D lock back before PrePaid. Seeing 3 cards every time, and being able to use Kate's tools to get in cheap is incredibly important!
3 Daily Casts. We found that Technical Writer is a massive pig of a card. It's amazing if you draw it in your opening hand, but late game, it's a dead draw of a card that isn't going to do much. It also doesn't give you the drip money now, and the drip money is usually very, very key early game when you're still trying to slow down Foodcoats' tempo by trashing their assets.
Escher. Because you can only deal with Turing on a remote so many times before you want to shoot yourself. Escher provides extra HQ pressure, and, in a way, it helps fuel its effect If your opponent is afraid of you firing off escher, the LAST thing they want to do is to Ice up HQ, as that allows you to move all their horrific crap (Ichi 1s, Ichi 2s, Januses onto HQ, their annoying-but-handleable crap (Elis and Architects) onto the remote, and their Turings onto R and D to allow you to keep locking. And if they want to waste a Caprice or a Crisium on HQ, they can be my guest.
Notoriety: Probably the most important addition to the deck; Notoriety is absolutely key: you normally need to steal 4 agendas out of 9 against foodcoats, which requires you to make a massive number of accesses (see bewnt's video n it here https://www.youtube.com/watch?v=aAlHi2CIVS0). Having to steal 3? Yes Please! It's obviously better early rather than late, and definitely far better if your opponent knows you're not running it, so they don't rez the crisium on approach to R and D, but it was a game-winner all day, and secured me 3 of my 5 wins against foodcoats.
No Sacrificial Construct. Because I'm already running 46, and because we weren't expecting significant Fastro-CVS shenanigans.
1 comments |
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11 Jan 2016
Isvan
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This decklist makes me want to play NEXT in Foodcoats.