Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck began as a retooling of a very old concept of mine that was meant to stack up 5 or 6 ICE deep servers and Edge of World the runner to death. What it ended up turning into is a pretty great econ package with some probably less stellar options in other regards.
Jeeves is what really drives this deck. It's not a FA Jeeves, but rather one that enables some great synergies with your ops that let you make money while you're simultaneously digging and setting up your servers. Lateral Growth is what he plays off of here more than anything else. You can play a BLC to earn 3, LG to earn 2, get an install and get a click to do something else with. $6+ profit, draw 2 and an install from $2 in hand is pretty good, but there's a lot more it can do. Reclamation Order into any number of things becomes crazy, and only picks up steam as the game goes deep. Rec Order into Hedgefunds to make bank, into Lateral Growths to do a bunch of stuff, into archived memories to sculpt your hand or pull Jeeves out of the trash (incidentally that makes the engine highly durable as you can do this forever - Rec Order into Archived Memories, Archived Memories your Rec Order, do something else and be set up for a different order next turn ad infinitum). The Jeeves engine is very hard to disrupt, easy to defend, consistent and flexible in what it can give you and I've been pretty impressed with what it can do after playing a few games with it.
The rest of the deck is just a NEXT shell that could probably be exchanged for something else entirely, along with a different ID. Snare! is there to bluff as any of the agendas except GFI and discourage blind runs, because with Jeeves around you can go from 0 to scoring with an installed 4/2. It's also an odd pick in HB and not a lot of runners expect it. Rec Ordering a bunch of snares to make your hand a deathtrap is pretty lulzy, and archiving a faceup snare to bluff with when you're about to score out will make the runner think hard. I think there's a lot of potential in OpEcon Jeeves, and Foundry/Next might not make the best use of it.
1 comments |
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1 Sep 2016
npcdel
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Sadly I think (as in all cases) EtF is just the better ID here.