Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Psycho Gods v2 | 89 | 71 | 7 |
Inspiration for | |||
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Psycho Gods vHJ1.5 | 0 | 0 | 0 |
Include in your page (help) |
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This is my slight modifications to the excellent Psycho Gods build. Ghost branch was 1-4 in the games I played so I felt a TMI was a better option for the influence. Archived memories was also 1-4 and I constantly wished I had another card Instead. Rototurret is fine as a 2 off rather than 3 IMO, I went with a Heimdall 1.0 and a Viktor 2.0 as replacements. I played assets naked and runners would run and trash them. Trashing before or after I rez is fine with me, if they trash after rez it's usually a wash in tempo between us. I had a LOT more success just building a one ICE server and putting them in there. It puts more pressure on the runner to find a way in and moves tempo your way. That's why I upped the ICE to 17. I'd like to get a couple more but I'll see how this works for now.
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