Evolution of my Ci4P deck, published back before Deep Red enabled the whole thing. Owes the inclusion of Sheherazade to db0 and the Street Chess deck from the Netrunomicon guys.
Tends to be event heavy, as my thinking is that all this extra draw for Exile's ability needs to draw /something/ and yet the Pawn cycle needs successful runs to fuel it. Thus Run events make sense to include, which is why Indexing and The Maker's Eye, as well as Stimhack appear in the list. Escher can win games, and if pressed you can reconfigure the Ice array to place Ice hosting the Pawns at the bottom of servers (one shot, but a small acceleration here) before resolving the successful run clauses on Pawns. Also helps to make R&D more vulnerable, of course.
This version feels the lack of Levy AR Lab Access, but the slots for it just didn't feel available. Faerie is an awesome breaker for Exile allowing safe face-checking as well as fuelling his ability.
There's a tension with only so much search as to use it to tutor for the combo elements or to actually assemble the breaker suite. Gut feel is probably the best guide here, after playing a few games.
When the combo comes together, it is a thing of beauty. ;-)