Tag n Bag 2.0

ZiNOS 441

Updated version of the Tag 'n Bag Archetype. Based on Supermodernism deck published in BGG with various modifications due to different playstyle and local meta. No opening moves.
4 comments
1 Oct 2013 ZiNOS

The deck is an updated list of the Tag 'n Bag archetype. The main idea is to rush an agenda or two, having fuel for your Archers and getting closer to the win in the meantime.

Guarding RnD is not so important as there is only 1 trashable card in the deck. Even if the Cerebral Overwriter gets trashed, the runner will fear another one and make more cautious runs.

If you are in the position to rush a Project Atlas (i.e. your opponent does not play inside jobs), do it, a 2 counter Atlas will be a huge asset in winning the game via flatline.

5 Oct 2013 Fabregus

Hi ZiNOS! Why only 1 Sea Source? ALso, mot guarding RnD in a deck of 13/49 agendas (a little more than 1 in 4 cards) isn't VERY risky?

7 Oct 2013 db0

The point is that this deck is very fast. If the runner just wastes early creds to look into R&D, eventually the corp will get a lot of money and either follow up with the one SEA source or with one of the Posted Bounties.

12 Oct 2013 ZiNOS

Well there is only 1 cerebral Overwriter that can be trashed and 3 snares into the deck. Guarding the RnD is not so important as it seems. Only one Sea Source since you can have a posted bounty already full advanced but not scored. The opponent will think that it is a trap or something so you can score it at the beginning of the round, forfeit it for a tag and follow with the Scorched Earths.

The most important thing is to early over advance a Project Atlas, normally for 2 counters. After this, everything seems much easier.