Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Creation and Control |
Opening Moves |
Second Thoughts |
Double Time |
The Spaces Between |
Up and Over |
The Source |
Order and Chaos |
Breaker Bay |
The Underway |
Old Hollywood |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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No Code Gate For You! 2.0 | 2 | 0 | 5 |
Include in your page (help) |
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This is the revised version of a pretty successful deck I had going for a bit. After some feedback here and some brutal losses to an Apex deck, I made some changes that I'm pretty pleased with.
Strategy:
Step 1: Code Gate ETR everything.
Step 2: Use Grim/Rototurret/Batty/Willothewisp to take out their code gate breakers.
Step 2.5: Make money with Melange while you wait for your agendas, use blacklist to keep their breakers in the heap, or just jump to step 3.
Step 3: Score out 2 or maybe 3 agendas during windows when they are broke and/or are still trying to get their code gate breakers out.
Cyberdex and Underway are there as defense from viruses or Drive By or to use to as lures for breaker destruction.
Making money fast and early means that you can often win the game in just a few turns after taking out their first code gate breaker. With only 6 agendas, R&D can take a few hits and you're very rarely sitting on 2 agendas at a time.
2 comments |
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26 Aug 2015
posttrib777
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26 Aug 2015
connorhalo
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This ID is useless in this deck, it appears. You have no Bioroid Ice to gain the +1 strength. Is this an oversight or are you intending to use an ID that will be meaningless to throw the runner off his or her strategy?