Wyrmin

Luit_Froops 1

The general strategy for this deck is to burn a line down a central via the use of knights and parasites. I know a few cards stand out as cards people should try to avoid and I'm willing to hear people out in regards to any of them. Except wyrm. Wyrm is going to stay until I get some more play testing in. Wyrm, Parasite, Datasuckers: Parasite and datasuckers used to be one of my favorite combos, but I often found myself in this awkward position where my virus tokens would get purged and I would have no means of breaking in. With no means of breaking in I couldn't accumulate datasucker tokens. Without datasucker tokens I couldn't force a parasite kill. And finally without forcing a parasite kill, the corp could go a turn or two without worrying about a break in, then purge on every turn 2 or 3 to prevent me from ever getting in. I understand it can be a little bit expensive but having a wyrm out forces them to purge data tokens significantly more frequently or risk losing it to wyrm. That being said I think its important to note that for every -1 on a piece of ice, that it is two credits less to kill it with wyrm and parasite. I also think it might be more important to note that I have no means of searching for wyrm. That I only have 2 of.

1 comments
25 Jul 2014 posttrib777

Wyrm is the center of the deck I just created this past week and posted here today. I have some major encon problems to deal with though. My deck is Ice Driller. I do not think that your Wyrm parasite strategy should be thrown out. If I can put a couple THE PERSONAL TOUCH on Wyrm, hit a tollbooth and throw a Bishop and parasite on it, Wyrm should finish it with three credits and the Toll Booth is in archives!!!

Sounds alright to me.