Ninja Kate 4.2a

striker511 29

Prelim testing shows this rig gets up fast and gets the job done. Can make 1 run for sure, two runs if the ICE is right. the only down side is meat protection, and its a think right now. TO help counter, just play smart and keep pace with corp to not get your house burned down.

So far, gets a good rig in a few turns and can start pressuring on centrals. Can run thru most remotes without problems. Needs precision timed runs - no recklessness. Half the cards cost 1 credit, so every turn put something out; no hiding breakers or resources with this rig.

Get baby out, draw/credit up and get Kati up - load her up while building a rig [draw-money/play/ play /kati]; Corp might get out a few remotes, so Astro helps out there. Once you have a Ghost & an SMC out, its gametime. Use stealth creds to boost and use the reg credits to break subs. Considering using MagOp and adding another mem chip to replace the Arm Code busting. Will playtest more.

  • Breakers:
  • Atman: universal breaker for 4str ice (eli, ichi, etc) or anything else as needed.
  • KILLERS: Dagger/ SB: use stealth to boost up; SB is nice vrs jenteki. Dagger is good all around for 1-2 sub ice. Pick SB over dagger, but good to have a backup plan
  • DECODER: Refractor- best codegate breaker next to G-Blade. Same as above- boost and break with combo stealth and credits as needed.
  • FRACTER: Lady/ Corroder- best of both worlds: can break low barriers and big barriers as needed. considered getting BRam but it takes too much MU. Had blackcat but was not efficient and took too much stealth creds to be effective.
  • Clot: excellent vrs HB/NBN FA decks. Can recur as needed.
  • DeusX - the anti Jenteki card.

** Limited to cards owned ** I had Daily Casts in place over Codebusting, but found it took too long to get money out; closed accts and reversed accts is a thing now when playing vs NBN and Weyland.

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