Gotta go fast v2

Ken “Express” Tenma Disappeared Clone

17 influence spent (max 17, available 0)
45 cards (min 45)
Cards up to Honor and Profit
Barrier ()
Code Gate ()
Icebreaker (8)
1x Corroder ●●
1x Cyber-Cypher ●●●
1x Gordian Blade ●●●
1x Yog.0
Multi ()
Other ()
Program ()
Sentry ()
Legality (show more)
Standard Ban List 25.04 (active)
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Pre-rotation decklist
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Gotta go fast v1
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Vithar 1

Version two of this deck after much play-through. i would keep drawing a few cards that i would consider dead in hand. i shred a few cards out, one of the biggest changes i had to make was remove recon because my local meta changed a bit and it was a dead draw most of the time on octgn, when i did make a crucial run and they had to rez something big to stop me it would be worth the 1C to jack out and receive none of the awfulness of some ice, but as i said it didn't work the way i wanted it to 70% of the time.

The objective of this deck is to attack the centrals as hard as you can as early as you can, so many times i have won a game right out of a makers eye or legwork. im toying with adding indexing, but im not having as much success with it as i thought i would, so this was my end result. im also thinking of upping my desperado count, or adding a PPvP or two, we will see when i tackle some changes again.

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