Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Hello everyone! I'm new to Netrunner and I've jumped in with both feet...so let me see if I can explain my thinking to y'all.
This deck is one I've been working on for about two weeks now. Constant playtesting has lead to what I've got here. The goal is to give the corp as much bad pub as possible to make your runs cheaper.
You're going to want to run centrals as often as possible in order to set up your big scoring turns later in the game with Blackmail and Hades Shard.
Account Siphon - I've used this card in all of my games so far and it is by and large an all star. The ability to slow the corps development down can not be stressed enough. I try and use this clicks 1-2 so that I can shake the tags with the money I'm stealing.
Blackmail - This is your win condition. Once they have a scoring remote set up this is how you get in to trash cards and score those tasty tasty agenda points.
Day Job - Money is nice. You don't like money? I will admit, that having to lose your entire turn to use it can be a bit of a hindrance but that is the trade-off I am choosing to make.
Deja Vu - This one is an auto-include. Lets you get back your blackmails, account siphons, trashed ice breakers, etc.
Frame Job - Keep that bad pub coming! You can sacrifice a 1 point agenda to ensure that you get up to 4 free credits a turn to use on your runs! Besides, blackmail will keep them from rezzing the ice protecting their remote anyways so you're going to get a replacement anyways...
Itinerant Protesters - Yes, yes and more yes. In play-testing this has kept the corp down on their hand size early. This means they will either have to set up their remotes early, or hope they have jackson howard handy to save their archives.
Special Order - This deck wants to be running centrals often using the bad pub credits...and it wants to have icebreakers other then Eater. I decided to go this route because it doesn't use up MU.
Sure Gamble - Do any runners not run this card?
Wanton Destruction - Sometimes the corp will get out of hand. Maybe they trash your Itinerant Protesters. Maybe they are playing blue sun and are trying to replay the same ice over and over. Trash it with this.
Vigil - If there is one thing I learned in all my years of playing card games it is that, "Drawing cards is GOOD". Not having to spend credits or clicks to do it is even better! You will be digging with this deck to find the things you need. This just helps.
Earthrise Hotel - You know...it took me awhile to get sold on this card. As long as you can avoid being tagged, this is basically just 6 cards for 1 click and 4 credits. I'm really enjoying the feel of this card right now.
Hades Shard - Because Keyhole and Wanton Destruction are both fantastic cards.
Investigative Journalism - Keep giving the corp bad pub. It only makes your runs cheaper! Also, it helps to keep blackmail online.
Liberated Account - Money is fantastic! From everything I've read/watched/heard Anarchs need econ more then anyone else. This helps with that.
Same Old Thing - This one I am on the fence about. I would run 2 if there were space in the deck for more. As it stands currently, one is enough to help recur your special orders and Deja Vu.
Corroder - It's a fairly efficient in-faction barrier breaker. Not many options here due to influence restrictions.
Eater - This allows most of your econ and trash effects to go through. Nice to have. Let them trash it thinking your play like MaxX.
Femme Fatal - Against everything except Blue Sun this ice has been (for me at least) a real work horse. The ability to keep attacking centrals for cheap is awesome.
Force of Nature - In faction decoder. Self explanatory I think.
Knight - This card. Wow. I love it and I hate it all at the same time. There are times when I want the full three and other times when I just want to rip it out of the deck. I'm leaving two because it allows for continuous early game pressure and the bad pub credits make it cheaper to break things.
Keyhole - I wait to put this out until later in the game, after the corp has set up its scoring remote a bit. This allows me to use my blackmail to get into the remote for easy-sneaky time and then Keyhole follows up with all the money you saved by not having to break ice!
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