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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Trace Amount |
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Fast Tennin | 1 | 0 | 5 |
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Shutter Speed | 0 | 0 | 1 |
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Updated version of this, with beefed up ICE and some emphasis on program trashing.
Removing those Biotics I never had the opportunity to use made some INF space for other ICE, and GRNDL.
Shipment from San San?
Feedback always welcome!
1 comments |
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2 May 2014
bubo
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I like the ICE mixture here better than on v.1, although I'm not sold on Rototurret. To me, it's just a little too binary for a 4 credit rez without additional support. I'd prefer to see Inazuma instead to provide Phase 2 support for the early binary ICE.
I'm having difficulty trying to understand Shipment from SanSan. Two clicks for two advancement tokens, so basically this card saves us.... 2 credits? It's a far cry from a SanSan City Grid and I don't think it would really benefit Fast Advance tactics. Although, this deck is a hairs breadth from a Never Advance build, with The Future Perfect being the only real anti-synergy to that tactic.
I still recommend a singleton Project Junebug in here, just for a Phase 3 option.
Private Contracts works, but it just doesn't seem optimal here. It takes a full turn to setup (install plus two clicks to recover your rez cost and the install click), and then just gives you a 2 for 1 work compression. I'd be testing out trading a Hive for a couple of Green Level Clearances or possibly even measuring how well we could protect some Sundews here.