Cyber Vamp Kit 1.2

Freeman 1.0 12

I've been playing something with the first version of this deck and found two things: I don't need many cards and is too slow in relation with current metagame. You need speed in orther not being eaten by fast advance like NBN (with combo) or HB. Therefore, we need to have the necessary cards really fast. They are: Cyber-Cypher, Vamp, Femme/Tinkering and economy. For this, we have cards like: Diesel, Quality Time, Self-modifying Code and Test Run; the first two to give speed to the deck, and the last two to find whatever we need. To the flatline we have Nerve Agent and Omni-drive (for the MU), and if the game get longer Levy AR. Economy: we have Kiti (we should have it at the first time), and Armitage (over Magnum because of the cost and 2MU), and explosive credits like: Dirty and Sure. This is a part to consider a lot. The deck carries cards for "the rise of Jinteki", like: Net Shield and Daus X (also for AP ices); Deus X+Clone Chip will save your ass many times. I like this deck, because isn't the normal shaper deck, and with Andromeda everywhere is something people are not expected. I'll take it to my following tournament this saturday with my new NBN FA+Combo. I hope it goes nice.

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