Jinteki Halfshell

mcsquiggedy 17

A not-terribly-polished attempt to justify putting Sundew in a deck. Uses Neural Katana, Uroboros, and Hourglass to punish initial central server runs, with Wall of Thorns and Enigma to provide a secondary line of defense for important central servers. Grim is mostly to take a little bit of the pressure off of the ETR ice. Junebug and Snare! are there to provide cover for 3/2 agendas, and secondarily for overadvancing Braintrust.

Possible next steps include putting Diversified Portfolio, refining the ice suite, etc.

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