Weyland: Advancing World Domination

omegalife2002 3046

I've always wanted BWBI to be a good ID and I think we finally have a chance with O&C. I put together a quick list of what I think could make for an interesting version of Weyland Fast Advance via ToL and just big nasty ice. Every single piece of ice is advancable and it can all be quite scary for the runner when face down.

I think all of the decisions make sense, but if you have any questions, feel free to ask!

3 comments
16 Dec 2014 hi_impact

With how quickly you apply counters with Shipments, I would find a way to put 3x Constellation Protocol in so you can move your money-saving counters to strength counters on Firewall or Swarm. Removing Punitives, maybe? Your dream is triple-tricking counters onto the Government Takeover to save a turn, I think you're better off using 1-2 Tricks to advance 2/3s and 2/4s throughout the game and saving yourself the stress of having a 6-pointer stolen.

16 Dec 2014 omegalife2002

@scourged Constellation Protocol is probably a good call. Being able to pull counters off of ice like Lycan and Wendigo when no longer needed would be good.

I think playing with Government Takeover could be a lot of fun. Putting it out naked and just keep advancing it, daring the runner to hit it. If they do, Punitive them. If not, then you can actually score it. I will admit though, once I've had my fun with it, I'd probably do something a lot like you mentioned and yank it out for faster agendas to push through. :)

5 Feb 2015 MattJP

@scourged Doesn't Constellation Protocol only move tokens between ICE?