Nevermind

famebyproxy 111

Overmind seemed a good fit with Nasir, since you won't need credits to break subs, and the vast majority of rezzed ice will cost more than it's strength. Play and recycle them.

Pump-able breakers and Magnum Opus for mid-late game Econ.

Demo-runs and multi-access on both R&D and HQ to help against Fast Advance decks. Still playing around with Demo Run vs. Imp. I also think Inside Job could help Nasir out, but haven't found the INF room yet.

2 comments
4 Aug 2014 daytodave

Overmind has good synergy with Dyson Mem Chip, which (with Tollbox) in turn has good synergy with Underworld Contacts.

Everyone says Personal Workshop is an absolute must with Nasir, but because it's slow it has a bit of anti-synergy with Overmind rush. You might consider Modded instead, which also negates the tempo hit from Magnum Opus.

Finally, I would take Snowball or Inti over Battering Ram. If you're using a fracter it's (hopefully) just for Wraparound, and Leprechaun isn't going to be there, in the right order, as often as you'd like.

4 Aug 2014 famebyproxy

@daytodave I agree with some of this. Might consider Inti over Battering Ram. I can't dump credits into Snowball and keep that strength during the run (which is something I'm trying to maximize), so it's not a great option.

I think Nasir is best with burst econ over drip. The DMC + Underworld Contacts play may be alright, but it'd be a pretty different deck and I'd have to make room for at least 2 more cards. If anything I might drop the Leprechauns for AMCs or CSMs to avoid the play-order issue you bring up. That said, Leprechaun is tutor-able, so I don't think it's a major issue. I can always SMC one out if I don't draw into it early enough. Adding a third copy could be smart if I go that route.

I also don't think Personal Workshop is anti-synergistic with Overmind at all. PW isn't slow in Nasir...quite the opposite. It's fast specifically because of his unique ability. In my testing with Nasir so far, I'm almost always looking for a place to dump credits mid-run...both before encountering ICE and after. I don't see an issue with dropping an Overmind on PW, running, dumping credits into it after seeing new ICE, then spending Nasir's new credits to pump it's strength. Or just installing it straight away if I prefer and running unrezzed ICE broke. Either way would work early game.