Fast Food 1.0... It's bad for your health!

FastFood 7

The strategy is (1) Fast Food and/or (2) Kill the runner. The main purpose of the deck is to have fun. While still having strength enough to have that fun.

The plan is:

0) Start your turn with a food installed. You should have enough scary stuff to pull that off behind ice or not.

1) Biotic Labor

2) Advance the Food

3) Flip you identity as The Greenhouse Score the Food (only costs 5)

4) Rejoice!

You can score the first Medical Breakthrough out of hand the same way.

Playing for Kill is also viable as the Brewery. Victor 2.0 makes your flip 3+ damage if you pay for it. There are a lot of other ice arrangement tricks you can use that are effective and expensive to brake.

Have fun! That's the Reason we play Netrunner right?

This is version 1.0 I will update the deck as it is needed. Feedback is welcome.

0 comments