R&D rush

HepatitvsJ 244

My version of kits R&D rush on the popular deck list. If you truly hate Escher you can drop it for another makers eye or Larla. This version takes care of the lack of draw and memory unit problems I feel may come up with the other deck. Djinn also let's you search for your data suckers and can host SMC if necessary leaving SMC for Icebreakers and instant parasite options. Losing medium does suck but with the R&D interfaces and makers eye I think its fine.
4 comments
14 Nov 2013 x3r0h0ur

I like your take on my build, having 2 parasites is great. I'm not sol don djinn being better since you tudor and pay for it, then you have to pay to use it to tudor for the suckers and parasites. You gain more flexibility, but at an increase in clicks and thus time.

I also feel like this is starved for cash, given you have no casts, no kati, and no mopus. The only econ card is Sure Gamble (and modded I suppose).

Sure you run cheap but I think you'll be clicking for credits too often. People tend to make 4-5 deep layers of ice on R&D vs kit, thats a whole turn of clicking for a credit. I feel like you're more easily shut out than my version.

However, test it out and post back on the results

14 Nov 2013 x3r0h0ur

I wonder if John Masanori would put enough draw into my deck, which is, admittedly, very light on draw...there will be lots of successful runs, and very few not successful runs...

14 Nov 2013 HepatitvsJ

I'm thinking of dropping the djinn for one Hostage (2 inf criminal) and all 3 tinkering for 3 daily casts. Drop 2 professional contacts for one each of john masonori and kati Jones to help with money. I like your idea of extra draw but I could drop the third PC for a second KJ. I know tinkering is good in here but I think I can use the daily casts more and destroy trouble ice instead. The djinn was more for MU savings. I was concerned about that. Thanks for commenting. :)

18 Nov 2013 x3r0h0ur

You can use djinn to host magnum opus, so getting 2 isn't too bad either, to fix MU issues 100% I can't endorse getting rid of tinkering, because those 2 layer ice setups instantly are free accesses with yog and ID ability. tinkering is probably the 9th, 10th, and 11th best card in here. I don't feel like it needs more economy...I just stuck casts and Procontacts in mine in the new list I published. check it out, you might like it.