Biotech attrition

DGB123 22

This is the Biotech deck I'm playing casually at the moment. The ID mainly uses greenhouse to cheat out Orion for a credit although brewery can be a nasty surprise from time to time.

The deck uses a mix of threats to drain the runner's resources including net damage, credit drains, and program trashing and the deck includes x3 the mighty Batty to make sure those subs land.

I really like the Weyland constellation ICE as you can pay in installments across turns and this deck's economy can't afford to splash out on expensive ICE generally so most rez costs are fairly low.

I'm also using 3 cricks as there are so many good targets that you want to recur - asset economy, Batty, Caprice, Jackson, reversed accounts are all great targets.

There are no ambushes in the deck as slots were too tight and flatlining isn't really the goal of the deck - the net damage cards are more about resource denial and a runner would have to be incredibly reckless to get flatlined.

The 'bluffing' card for the scoring remote is reversed accounts as this card is pure win-win - the runner either runs on it or I trigger it, either way they take a credit hit. It also has great synergy with crick whereas ambushes don't.

I don't think this is a tourney deck or anything like that but I enjoy playing it and it has some nice synergies.

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