COMBOS
Aesop's Pawnshop: For a , card and this combo brings in a massive total of 6 spread over two turns.
Grimoire: With Grimoire the runner will gain an additional .
Aesop's Pawnshop + Grimoire: This three card combo will net the runner a total of 6 for just one ! Put that in a Noise deck and you've just put yourself in a position to cause some serious Anarch chaos.
Clone Chip: If the runner doesn't need Clone Chip to grab another program Clone Chip can become a great economy card used to recur Cache. When combined with Grimoire and Aesop's Pawnshop a single Clone Chip can net the runner an additional 5 by the beginning of the next turn.
Cyberfeeder or Sahasrara: Use Cyberfeeder or Sahasrara to remove the install cost of Cache. Either of these cards pays for itself in just two applications of Cache. You can also use Sahasrara to install Clone Chip to recur Cache for additional .
Scheherazade: You can install Cache on Scheherazade with no fear because more often than not Cache will be pawned at the beginning of your next turn.
Kate "Mac" McCaffrey: Digital Tinker: Great identity with a natural affinity to both Cache and Aesop's Pawnshop.
TIMING
Cache can fit anywhere in the runner's turn. The runner can use it first to catch the Corp off guard with the unexpected credit pool or the runner can save Cache for later in the turn barring damage and other needs to draw.
The runner should be wary of two scenarios:
- Do not leave two or more Cache programs with virus counters as the Corp may use the opportunity to purge virus counters.
- Because of the powerful synergy between Aesop's Pawnshop and Cache it is best to save Cache for when Aesop's is already in play.