What's the opposite of netdecking? Bad decking. Demo run is the bad deck king. Demo run is best used for style points and to see if you really can win the game in one turn. With +click cards and +access if you can hit R&D every click with a demo run or two in hand you either win the game or cripple the corp via mass trashing critical corp cards. Of course, while you're assembling your big run the corp can win the game playing like a normal person, potentially twice. Trashing 10+ cards off R&D is really funny though. Binning the HQ can also produce a few giggles but it isn't a crowd pleaser like dumping R&D where it belongs.