Trick Shot

Trick Shot 1[credit]

Event: Run
Influence: 3

Place 4[credit] on this event. You can spend hosted credits during runs.

Run R&D. If successful, place 2[credit] on this event and access 1 additional card when you breach R&D.

When that run ends, you may run a remote server.

8 billion, corner office.
Illustrated by Ed Mattinian
Decklists with this card

Rebellion Without Rehearsal (rwr)

#87 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2024-05-26

    When Arissana Rocha Nahu: Street Artist installs a non-trojan program during a Trick Shot run, when is the program trashed?

    The second run from Trick Shot and the program trashing from Arissana are both conditional abilities that meet their trigger condition when the first run ends. The Runner can choose to resolve these abilities in either order. If they resolve Arissana’s ability first, the program will be trashed before the second run. If they resolve Trick Shot’s ability first, Arissana’s ability will remain pending for the entire second run and the program will be trashed after the second run ends.

  • Updated 2024-05-26

    What happens when the Runner plays Trick Shot but the attacked server is changed to another server, such as with AgInfusion: New Miracles for a New World’s ability?

    If the attacked server is not R&D, the Runner cannot resolve the “If successful” ability on Trick Shot’s first run, but they can still run a remote server when the first run ends.

  • Updated 2024-05-26

    The Runner is making the second run from Trick Shot and the attacked server is changed to R&D. If that run is successful, does the Runner add credits to Trick Shot and access an additional card?

    No.

Reviews

"Well you see, when a Maker's Eye and an Overclock love each other very much..."

This might seem at first like kind of a janky in-between or situational card, but it does so much for you. It's credit value, multiaccess, and click compression, all at the same time. Whether you're trying to break out of prison, keep up with asset spam tempo, or just hammer R&D with high-value runs, this card has got your back. I'll even sometimes play it when there's no remote to run, and it's still great value then (although it's obviously most efficiently used when you get value out of the second run as well).

The biggest limitation it has is that you have to run R&D first, so if you're not prepared to deal with the outermost ice there, it's effectively turned off. But most of the time, that's not going to be the case. If you play Shaper and your rig uses credits during runs, you should probably be slotting this card.

(Rebellion Without Rehearsal era)
175

You get the like for the fist line alone!

Trick Shot, you were some of the most fun I've had as a Shaper. I always appreciated how you let me pressure a remote and a central at the same time, making the Corp think long and hard about which ICE to rez since both servers were under attack. You helped deal with the asset spam crisis while keeping my momentum up, and you allowed my rig to bloom into a beautiful menagerie. When we made it into R&D together, you let both of us take a peek just a little deeper.

The Net was better when you were in it. I miss you already.

(Rebellion Without Rehearsal era)

Compare: Overclock × The Maker’s Eye × Marathon

Trick Shot pairs a Subsidized Run with both an R&D Multiaccess and a (Clickless) Remote Run.

And it really feels like a trick shot: you're bouncing around all over the place, knocking several billiard balls into different pockets.

(Rebellion Without Rehearsal era)