Wait Alarm Clock says you may Run?

Dudeydude 153

Playing Az, I always had money issues contesting the remote. So lets turn HQ skateboards into money printing control.

The idea here is we make money by breaking ice. Alarm Clock enables clickless + cheap card draw. You're lucky if you have the Hardware rolling out each turn, this is where Az feels sooooo fun. However this streak usually ends pretty quickly, Bahia is in place to help 'relink' (insert flavour text) our hardware chain, as we build the rig up.

The endgame Rig controls HQ with multiple accesses, 6 Cezve credits and leech to run with, and a single Cup has been an answer to emergency sweep! All the while stocking up our credit pool with Cyberdelia (for 2 credits!) lining our pockets. Leaves us ready to control the remote, or dig R&D

In all games I've played the setup time is key, and the boomerang turns to contest early are crucial. I play this deck as if I want the corp to leave my boomerangs stranded, and slow them down more to let me get my rig up and running.

Gotchas to think about when piloting this deck:

I generally Mulligan for masterwork, and rarely go for high roll Cezve + Bahia opener.

Really needs a 1x Bones. I chose Info bounty instead, how criminal Meta sees a lot of cards that need trashing and bones feels amazing.

In most games the Rig never fully gets there. The best runner will adapt to their current situation and sometimes you just can't get those sick rips.

Program destruction is rather terrifying, endgame, we can still skate into remotes

Watch out for this Boomerang Hater

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