Weyland DRT snares

hide Card draw simulator
Odds: 0% – 0% – 0% more
hide Repartition by Cost
hide Repartition by Strength
hide Derived from
None. Self-made deck here.
hide Inspiration for
None yet
Include in your page (help)

x3r0h0ur 9021

Trying with snares too...

3 comments
7 Apr 2014 casek

Love the use of hive in this deck. Never thought of it for some reason. Snare + DRT is a beast since timing allows you to rez your DRT's after they choose to access. The Snare hits, tags them, and then the DRT triggers when the run ends for 2 meat.

I have a version I'm going to try myself but I like having at least 1 power grid overload in there as backup.

7 Apr 2014 x3r0h0ur

PGO is underrated...most definitely. I don't think this iteration of the deck supports it financially, and the slots aren't there. I'd love to have some false leads in this deck to go with the snare + DRT hit, false lead the clicks away, and scorch them! Also Data Raven makes this build more fun, but I think the availability of having multi-advanced cards left on the board to be ghost branches or Vulcans is fun. The version I posted 3 seconds after this one uses posted bounty and vulcan cover up, and 2 midseasons. I think I like that version better, but this one does have that "shit" factor from R&D :) I'm just spitballing DRT ideas at this point, but I'd like to get something playable out of these ideas.

7 Apr 2014 casek

word - I really, really like DRT and wish it was more useful. I've caught people with this general setup. If they're not expecting DRT + Snare you can crush them pretty hard if there's no plascretes out. The problem with this is that people know to play super passive vs. Weyland hence PGO.

I really like using Ghost + Midseason for tags. You're going to really slow them down by piling them on and lord knows weyland has more than enough money to make that happen.

You must be logged in to post comments.