Identity: Megacorp • Deck: 45 • Influence: 15

Gain 1 whenever you play a transaction operation.

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Weyland Consortium • Core Set 93
Links: Decklists | ANCUR
Weyland Consortium: Building a Better World
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Reviews

So, six extra credits during the game with the cards from the core set don't seem so powerful? It gets better.

This identity works with:

and last but not least, Paywall Implementation, which is a current, but currents are still Operations. If only this could give extra credits each time Implementation is activated...

So it's possible to have at least nine cards that have synergy with it in your deck (usually Beanstalks, Hedge Funds and Restructures) but if you want you can invest some influence points into Blue or Green Level Clearances to make your economy even less reliant on assets. It's important to notice, that while even without it, Restructure brings you a lot of credits, this actually makes cheaper cards like Beanstalk Royalties and Green Level Clearance more powerful. Like 33% more powerful! Math can't lie.

Add to this some recursion from Jackson Howard and you can get much more than basic six credits.

But beware of Edward Kim: Humanity's Hammer, he will be your doom! Or Imp. Or Keyhole. Or Demolition Run. Seriously, what's about those Anarchs and their hate towards corporate money making?

(The Source era)
266

Where have you gone, BABW? I hardly see you any more. I've only been seeing your younger siblings-Titan Transnational and Blue Sun more than anyone else. And I don't understand why, because when it comes to actually making money, you leave them all behind.

Blue Sun's advantage is liquidity. Rezzing ICE costs money, but that big ol' power plant can suck those credits right back up. So it never loses money on rezzing ICE. But, if you keep sucking up and reinstalling your ICE, you are spending clicks, and not actively increasing your money pool, unless you pull shenanigans with Oversight AI, Priority Requisition or other free rez effects.

Titan Transnational's advantage is being able to "win more". When Titan scores a Project Atlas, it gets that juicy tutor for free, and scoring a Hostile Takeover with Mark Yale on the board basically prints money ('cause it's a bank, get it?)

The thing is, though, that these abilities are conditional, and leave vulnerabilities. Blue Sun can get screwed if their big ice keeps getting Emergency Shutdown or Crescentus'd. Titan's ability can provide substantial value, but it needs to score agendas and needs Mark Yale to truly become efficient, meaning if it falls behind it can have trouble catching up.

But BABW? You just make Beanstalk Royalties into Hedge Fund, Hedge Fund into Restructure, and Restructure into the single most efficient money-making click in the game. There is no gap, no vulnerability except for maybe Edward Kim and Imp.

And the thing is...Blue Sun's ability will never really get more powerful than it is right now. Titan Transnational will always need to score agendas to get any value from its abilities. But every time another transaction is published, the toolbox for BABW just grows and grows. While in the core set, you could only run 6 transactions, now even the most basic BABW deck could run Beanstalk Royalties, Hedge Fund, Restructure, Paywall Implementation, and Commercialization to have up to 15 transactions without spending a single point of influence...and Green Level Clearance and Successful Demonstration are only one point each.

Well, I believe in you, BABW. You were once the king, and once the sparkles from Order and Chaos leave everyone's eyes, they'll remember what made you so good.

(The Valley era)
Sorry, as much as I love BaBW, OAI'd Curtain Wall in Blue Sun is more money than Restructure in BaBW —
Actually, the difference between OAI Curtain Wall in Blue Sun and Restructure in BABW is not as wide as you think. OAI Curtain Wall takes 2 clicks (install, oversight) and 2 cards for a conditional (i.e. ice not broken, shutdown etc.) 6.5 credits per click. Restructure in BABW is an unconditional 6 credits per click, although with the downside that you need to start from 10 credits. —
Green and Blue level clearance are a must in BABW, IMO. The ID needs to keep drawing into transactions. The one edge it has over ETF is that its ability can trigger more than once per turn. Unfortunately that's a pretty big influence hit. Still though, BABW was my first Weyland love and it's always my go-to for trying out in-faction ideas. —
As I understand it, Blue Sun wouldn't give you more money back than the actual install cost. So just because an ice is 10 credits to raise, if you were to put it back in hand you'd make nothing. This may or may not be true but I tried to stack Blue Sun with Breaker Bay Grid and was told I wouldn't net the 5 credits Breaker Bay saves in rezz cost. —