Learning archetypes: Criminal run economy

ycombinator 795

The corp doesn't need those s

A deck focused on demonstrating aspects of the game, not on balance, power, etc...

s make their money by running and often by stealing s. They do so by running aggressively. This is a "run-based econ" package.

Rule & Play Notes

A few things that might not be super-obvious:

  • Between Boomerang, Botulus, Inside Job, and Emergency Shutdown, you can make it pretty far into the game (often to the end) without installing (non-AI) ICE breakers. Just be aggressive, and don't take the pressure off.
  • Aumakua is a key card for continued aggression. It forces the corp to ICE up Archives (with wastes resources/tempo), and eventually forces them to purge virus counters. Again, other ice breakers are often not needed.
  • The Class Act lets you draw up after the discard phase, so it is strong draw.
  • Diversion of Funds is prototypical . It is not uncommon, when you think an Agenda was played in a remote, to have the first 2 be Diversion of Funds to make it impossible to rez reasonable defenses on the remote. As such, you often don't want to force remote rezes too early.
  • Steve Cambridge: Master Grifter is simply better for this list, but I think that Los: Data Hijacker better lets you understand the benefits that come from face checking ice early on.
  • Win condition: A fully loaded The Turning Wheel after many runs accumulating counters to access HQ/R&D.
  • Simulchips are here to recover a breaker if it is trashed, or to move a Botulus to a more advantageous ice. If you do this before the corps end of turn, you can trash the Botulus (thus fulfilling the Simulchip cost), bring the Botulus back on the ice you want, and once your start of turn happens, you'll get another virus counter on it. Before your started taking actions, and it already can break two subroutines.
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