The main focus of this deck is to use your ID ability during the runners turn in order to sneak out a protectiv upgrade like Manegarm Skunkworks or Crisium Grid.
You can trigger your ID with the effect of Tatu-Bola (which is basically a guarantee that you get an instal if the runner makes a run on the server)
To profit even more from this trick, you get an additional trigger of Tranquility Home Grid in the runners turn.
The potential for counterplays and disruptive instals is really what makes this deck (at least somewhat) good. Playing against a pesky criminal? Place a Tatu-Bola in front of HQ and once the Boomerang Diversion of Funds combo comes, you can install a Crisium Grid.
The runner just used a Pinhole Threading to trash a Manegarm Skunkworks? Well guess what, here comes a second one.
But most importantly it is so much fun to pull it off every single time.
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