Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Let's troll,
2 net ready eyes, 3 personal touch + dinosaurus on Yog.0
Paint brush to support
All-nighter to go faster
Many tutors to get your programs as fast as possible
Dagger for tough ices
Events that help you go through your deck quickly to get your rig fast
I've had a few good match up with this deck. Once you have your yog and start boosting it, you can run very easily. Thanks to your six tutors, it's usually easy to get or pay for through magnum opus. Net ready eyes + i've had worse is also a good combo. Clone chip and Levy Ar Lab Access in case you get trashed...
Any thoughts ?
6 comments |
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18 Sep 2015
tiedyedvortex
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18 Sep 2015
FarCryFromHuman
I agree with all of |
18 Sep 2015
psi_lifeup
All-Nighter doesn't save you any clicks unless you're Hayley. It just lets you bank them for another turn. Considering Kit's ability is strongest at the start of the game when servers are single ICE'd, it seems like this could be better filled with something like Same Old Thing and Tinkering. |
18 Sep 2015
Sunkain
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18 Sep 2015
daytodave
Yogasaurus needs 3x Scavenge. If you draw Yog before Dino, you want to be able to install it now, and Scavenge it onto the Dino later. |
18 Sep 2015
FarCryFromHuman
The combos center around the card being divided into two separate mechanics. First, you must trash an installed program as part of the cost to play Scavenge. That means this program immediately goes to the Heap. Second, you may install any program from the Grip or the Heap, reducing its cost by the cost of the trashed program. This means you can do things like play Scavenge, sacrificing an installed Yog.0 as part of the cost, and then targeting the same Yog.0, now in your Heap, as the new program to install (reducing its cost by exactly enough to put it at 0). The obvious use of this would be to play the Yog as soon as you get it, then when you install a Dinosaurus you can play Scavenge with your next click to re-install the Yog on the console. Femme Fatale's ability is triggered upon its install, so you can pick a new target if you use Scavenge to reinstall it. Test Run lets you install a program, and it stays installed until the end of the turn. This means as long as you have a spare click, you can play a Scavenge to reinstall the program. This interaction is a little trickier, but basically the Test Run loses its target, allowing the program to stay in play after the turn ends. You've just installed a program from your Stack or Heap for only 3. I hope that all makes sense. If you have any other questions don't hesitate to ask. |
Hate to tell you this, but Net Ready Eyes is unique (that's what the little diamond means). That means you max out at a 9-strength Yog. That's enough to break most things in the game, but not everything, the most notable loss being against Curtain Wall out of Blue Sun. Honestly, I would probably just go with Yogasaurus alongside some Datasuckers. The Stimhacks are the easiest things to drop--Dagger requires stealth credits, and Yog is either free or useless, so they aren't really helping you much.
I'm also not sure that you need both Kati and Magnum Opus. If you go credits+credits+take on Kati, that's exactly the same as if you Opused three times, but spaced out over several turns.
Also, why Dyson Mem Chip? Akamatsu Mem Chip is in faction, so unless you need the link it seems like a better option.