Trashman v2.1

WayneMcPain 420

So, I've removed a few duds and added some new cards that I really think will have a lot of synergy. Note: I only have one copy of the core set, otherwise I might have switched out a few resources.

So, obviously this is a Noise/Virus deck that trashes nearly everything (thus the name), but it also makes a lot of use out of resources. I think the concept explains itself, so lets look at the cards shall we?

Crypsis : The solo ice breaker in the deck. He's trashing R&D and benefiting from Hivemind/Virus Breeding Ground combo with the rest of them. A lot more cost effective when you don't have to worry about installing him over and over.

Cache/Aesop's Pawnshop/Déjà Vu : This combo single-handedly runs the economy show. It's so powerful. Install Cache, 3 creds, pawn him off to Aesop for another 3, then Deja Vu it (or 2) and start all over. Plus if you are in a pinch, you can spend those Hivemind credits for even more cash.

Parasite/Scrubbed/Datasucker/Virus Breeding Ground/Hivemind: All pretty self explanitory. Kills ice as efficiently as possible.

D4v1d: When the Parasites can't do work, D4ve can.

Djinn: Saves my butt on memory and also helps me get just about anything I might need. Econ? Grab Cache. Ice? Crypsis or Parasite, depending on your hand. Got a weak spot in the centrals? Grab a Nerve Agent or Medium.

Chakana: This little guy is a pain for corp players, especially with Hivemind and Virus Breeding Ground pumping out counters. A corp might be able to afford to let me have 3-4 counters on Nerve Agent or Cache, but not Chakana. Its either forcing purges or making scoring a pain in the butt. Either way, its buying me time.

Gravedigger: Not sure I'm getting a whole lot of use out of this guy yet, but he is a virus and so...yeah.

Progenitor: Protect them Hiveminds.

Donut Taganes: With only having 3 Events in the deck, I can't afford not to have this guy in here. Just plain ole' taxing. And if you need to get your money back, pawn him off.

Oracle May: This is the newest addition to the deck. 38/45 cards in the deck are Programs and Resources. If Wyldside isn't out yet, and you need cards and cash, you stand a pretty darn good chance of getting what you ask for with Oracle. I haven't got to experiment much with her yet, but I'm excited for the possibilities.

Armitage Codebusting: Money. Nuff said.

Human First: I'm not sure whether this card is a keeper or not, but I love the idea. Especially if it's in your hand at the beginning of the game. The earlier you play it the better, and I can see it really helping me bounce back after a corp scores (or an added bonus when I steal). At the very least, I can net 2 creds with Aesop.

Cyberfeeder/Grimoire/MemStrips: All self explanitory. I just wish I had another core set, I'd pop another Grimoire in here.

So there ya have it. So far, he's been treating me really well. I still think there are some wrinkles here and there, but damn if it isn't a fun deck to pilot. Hope you enjoy!

1 comments
12 Apr 2015 WayneMcPain

Oh yeah, and thanks gmeacher for helping redesign the deck. :)