Moshing

Moshing 0[credit]

Event
Influence: 3

As an additional cost to play this event, trash 3 cards from your grip.

Gain 3[credit] and draw 3 cards.

Let’s start a RIOT.
Illustrated by Patrick Burk
Decklists with this card

Uprising (ur)

#67 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2020-02-19

    NISEI Uprising Release Notes [NISEI Rules Team]

    Can the Runner trash Moshing itself as one of the 3 cards trashed for its additional cost?

    No. An event is placed into the play area before its play cost is paid, so it is not a card in the grip at the time 3 cards need to be trashed.

Reviews

On the surface, this card doesn't give amazing value. Spending 4 cards and 1 click to gain 3 credits and 3 cards means you only get an actual value of +1, which is worse than many runner staples. Also, since you are required to pay the trash cost upfront, playing this will require you to get rid of most of a 5 card hand, including anything you'd rather keep.

Of course, anarchs are the masters of not giving a flying F. That's why Faust used to be so popular. They can afford to dump some cards to gain speed. Especially since the heap breakers are still very populair. Dumping a Paperclip, MKUltra and a second copy of your console in exchange for 3 cards/credits is very cash money.

I think this card will be best when played in combination with Earthrise Hotel or I've Had Worse. Draw into a large hand first, then dump the trash and keep drawing, and use the credits to install fancy new stuff. All in all, a very solid card. No Inject but that card is too strong, so it doesn't need to be.

(Uprising Booster Pack era)
1954

This isn't a draw card, it's a deck shortener. You have to think about it this way : for every Moshing you include in your deck, your deck size is 3 cards shorter. That's already beautiful in itself. Then you consider this is an Anarch card, and you can use it to set-up shenanigans, like dropping cards in the heap to install them for free with Retrieval Run, trashing Steelskin Scarring to draw a ridiculous amount of cards back, etc. Overall a very solid card, with a thrilling art and flavour text.

(Parhelion era)
33

As Cpt_nice said, this could be an excellent way to ditch your heap breakers or additional console copies. However, with the rotation of Clone Chip, we now have Simulchip, so any program can be tossed with one in play. When I look at it, ignoring the additional cost, I see an Easy Mark with a Diesel in one click. I'm not the best at Netrunner, but let me compare it with some notable cards.

Moshing vs. Sure Gamble: 3 cards and 3 for 0 and one click against 9 for 5 and a click. Sure Gamble's a staple Runner card, right? I wouldn't say one or the other, but I think both would be a good combination.

Moshing vs. Easy Mark: 3 cards and 3 for 0 and one click against 3 for 0 and a click.

Moshing vs. Diesel, I've Had Worse or Fisk Investment Seminar: Here's kind of where Moshing shines. Each card allows for 3 draws in one click. Each is situational: Diesel is good in any deck where you need fast draws, I've Had Worse is good in damage-taking decks, and Fisk Investment Seminar is good for milling the Corp. Moshing forces you to trash 3 cards, but you get three back and 3.

However, with its three influence cost, I can't really justify using it a lot outside of Anarch, especially when each faction already has its own "Draw 3" card. If you have influence to spare, put one, maybe two in if you run something like Simulchip.

(Uprising era)

I think it's unfair to compare Moshing to Fisk or Diesel. Moshing allows for card filtering, not card draw. In terms of cards you have access to, Moshing actually reduces them by 1. If you have 5 cards in grip, ypu play Moshing (down to 4) trash 3 (down to 1), then draw 3 (up to 4). I think a better compatison is Easy Mark with card filtering attached.

I did say I wasn't the best at Netrunner.