It's the Economy Stupid
This card doesn't look like much, however Gila Hands Arcology is an economy card, not shiny, or dazzling, just faithful & sure. It's the tortoise rather than the hare. Since often the difference between victory & defeat is a single this card certainly has a place.
Combos
Economy combos with everything
Snare! - the requirement to hold onto 4 at all times is made attainable since the minimum the corp could now generate per turn (if fully spent on generation) is now 4 instead of 3 or use Gila Hands Arcology often to maintain 9 minimum if you suspect runner is packing Account Siphon
Trick of Light along with advancement counters on some other card can get Gila Hands Arcology scored out of hand in one turn.
(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)
Pros
Creates perpetual 1.5 per economy for the rest of the game after scored
Only 1 agenda point so damage is minimal if stolen by the runner
Can allow corp to quickly recover from Account Siphon and still allow corp.
Cons
requirement takes 2/3 of corp's turn limiting
Single agenda point comes at cost to card/agenda compression ratio
Summary
A number of winning decks say they ONLY lose when Gila Hands Arcology is buried in R&D. The earlier it is scored obviously the better. As a faithful econ card at no influence cost, this card can find home in many decks. It's ability is flexible and doesn't require any combos to use it successfully.
--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.