It's the Economy Stupid
This card doesn't look like much, however Gila Hands Arcology is an economy card, not shiny, or dazzling, just faithful & sure. It's the tortoise rather than the hare. Since often the difference between victory & defeat is a single this card certainly has a place.
Economy combos with everything
Snare! - the requirement to hold onto 4 at all times is made attainable since the minimum the corp could now generate per turn (if fully spent on generation) is now 4 instead of 3 or use Gila Hands Arcology often to maintain 9 minimum if you suspect runner is packing Account Siphon
(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)
Creates perpetual 1.5 per economy for the rest of the game after scored
Only 1 agenda point so damage is minimal if stolen by the runner
Can allow corp to quickly recover from Account Siphon and still allow corp.
requirement takes 2/3 of corp's turn limiting
Single agenda point comes at cost to card/agenda compression ratio
A number of winning decks say they ONLY lose when Gila Hands Arcology is buried in R&D. The earlier it is scored obviously the better. As a faithful econ card at no influence cost, this card can find home in many decks. It's ability is flexible and doesn't require any combos to use it successfully.
--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.