This is one of these big powerplay cards I like but never play in anything other than the jankiest of decks.
In theory this card can be an absolute powerhouse, but there are just a ton of factors to consider. 4 credits is nothing to sneeze at, the runner must have just stolen an agenda and you need several juicy targets to make it worth the effect. It doesn't hit ice breakers, so unless your opponent is a shaper, it won't give you a ton of value on programs. Hardware also seems like an edge case. Against runners with tons of resources like Sunny this card can shine. But the runner still has a choice about which cards they want to save for 3 credits per piece and what they can miss. Furthermore, the omnipresent Film Critic counters this card, it gives you a bad pub and if you are in the late game, when this card would be strongest, the runner might just be rich enough to not care about its effect. Let's not forget that at 3 influence it isn't easy to splash either.
So yeah, I am sure someone will have pulled this card off to great effect. But if I want to cause some destruction on the runner's board, I would probably play a tag card and The All-Seeing I.
I play this card just out of spite after they still managed to steal my Bellona because runners are loaded with creds these days.
— Davidmc7GameNET does not fire for each prevention. Because GameNET only fires when the runner is on a run. >.<
— kandoplayed this card now playing https://supermario64.net/unblocked-games/super-mario-run/
— JoshuaMKW