Eru Ayase-Pessoa

♦ Eru Ayase-Pessoa 2[credit]

Resource: Connection - Clone
Influence: 3

[click], take 1 tag: Run Archives. If successful, instead of breaching Archives, breach R&D. Use this ability only once per turn.

Threat 3 → Whenever you breach R&D during a run on Archives, access 1 additional card. (This ability is active if any player has 3 or more agenda points.)

Luciana loved it when mamãe and papai finished work early, so they could all go home together.
Illustrated by Dimik
Decklists with this card

The Automata Initiative (tai)

#7 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2023-10-09

    If the threat level is 3 or greater and the Runner uses Divide and Conquer to breach R&D, will Eru Ayase-Pessoa allow them to access an additional card?

    Yes.

  • Updated 2023-10-09

    If the Runner uses Eru Ayase-Pessoa to run Archives and breach R&D, can they access an additional card with Mercury: Chrome Libertador’s ability?

    Yes, as long as they meet the usual requirement of not breaking any subroutines. Mercury: Chrome Libertador’s ability does not care about the attacked server, only that the breach occurs during a run.

Reviews

Omar reprint? or Red Sneakdoor Beta but for R&D? I think this is closer to the latter, despite it working on R&D, instead of HQ. The thing with Omar was, well, it was telegraphed. The corporation had the information from turn one. Sneakdoor Beta is hidden from the corporation, but was expensive, and took up a memory slot on top of that, so if you didn't pack any extra MU, you were basically locked into just your breakers and SB, assuming 5 mu from ID + console.

Yes, the tag from this might (only might!) prove to hurt you, but if you're making that last ditch run or two on R&D to close out the game - gaining the Threat 3 bonus probably - then it might not be that bad. Looking at it from a value proposition, if you assume worst case scenario, where you must remove the tag, if the money saved from not needing to charge through a 3-ice thick R&D is worth more than a click and 2 credits, I think you got the better end of it anyways. It's not like you want to slap this on the table with no intention of running it.

This will be a dead draw in very few cases, and in the cases it is, it's because you can breeze your way into R&D without any difficulty, or you are threatening HQ or a remote server instead, and if you have convinced a corporation to expend more ICE on HQ and a remote at the cost of R&D security, you still have easy access to R&D to close out the game. So, not too much pressure for getting a dead draw, because you were probably winning already.

This beauty of this card is that it isn't a win-more card. It can redeem lost positions with that little surprise factor, without any deck building cost or other concessions that need to be made in the game. And that surprise factor is very cheap to drop and take advantage of, especially when Anarchs already have lots of tools to pressure R&D. You don't want this card early, so it probably should be a one-of. But its a very powerful one-of in the situations it handles. If you find your self stranded in late game, almost out of gas, with a glacier on R&D, you just drop this and carry on with your R&D lock.

Edit: Just realized, this also works with Divide and Conquer.

(The Automata Initiative era)

Eru Ayase-Pessoa is an Archives→R&D “sneak”, and can be R&D multiaccess too.

Compare: a Sneakdoor Beta crossed with an R&D Interface.


Note that the multiaccess effect is split from the sneakdoor effect, and isn't rate-limited either. For example, it works (I think) with Divide and Conquer, and still works if you played three on the same turn that all succeeded.

Note also that self-tagging resources (like Eru Hannah "Wheels" Pilintra, Rogue Trading, and so on) are intrinsically vulnerable to destruction (if the Corp can afford [C][$2] to do so, and if you couldn't afford the [C][$2] to detag).

(The Automata Initiative era)

To me, what this card does is this:

"Sneakdoor" into R&D. This should help you get to 3+ points. When you or the corp enter the midgame, this card accelerates, allowing you to get even more agendas. This means that the more you steal, the more you get.

However, you have to remove the tag or else the corp will trash it. However, there are advantages to taking the tag, assuming you're using Sebastiao. Now you can slam “Pretty” Mary da Silva onto the table and then remove the tag. This should be a game-closing situation.

In summary, I think this is a really insane card that looks like a hybrid between Medium and Sneakdoor Beta.

My rating: 6/10? 7/10? can't tell how to rate it because it's hard to tell unless you play it.

(Rebellion Without Rehearsal era)
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