Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
True Colors |
Upstalk |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Boom & Bust | 0 | 0 | 2 |
Include in your page (help) |
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When you're jacked in, where does the man end and the code begin?
Nasir is an amazingly fun runner due to abuse of his identity ability and the timing windows of a run. Mastery of this coupled with shaper ability to tutor exactly the answer they need on demand makes him a huge force to be reckoned with.
Whats seemingly a standard of Nasir decks are their usage of personal workshops as a way to dump economy in a useful way after the corp rezzes an approached ice. This strategy hastens the building of an expensive rig very quickly as now runs on an entirely unrezzed server are generating useful economy in addition to gathering information and costing the corp. Often Ill run with 0 credits on an unrezzed server to provoke the rez and earn economy or gain a free card access.
What's unique to this build is the focus on link paired with underworld contacts as a drip economy making sure that you always starts his turn with enough to trigger a quality time or even threaten the corp on click one. This frees you from having to click for economy and allows you more focus on setting up your workshops and making runs. Daily casts is also wonderful here as a way in the early game to get rid of your 3 credits before a run on an unrezzed server and make certain your economy doesnt suffer from a poorly timed facecheck of a popup window.
I've also chosen to forego plascretes in favor of high link and imp which can trash key punishing cards such as scorched earth and midseasons. Imp can then be recurred on demand by clone chips and scavenges. As for ice that's abit too pricey to break frequently, there are femmes with enough recursion and scavenges to make certain they go where you want them to be when you need it. Parasites handle pesky cheap ice, sometimes before you even have to trigger the encounter, a great way to handle popup windows and rototurrets. If you've just cashed in your kati and a ice wall is about to make you lose all your economy, a femme can save your economy by bypassing the ice instead of encounter and then scavenges can put the femme in a more useful position again.
I originally was testing out spinal modem as a way to speed up the aggression of the deck more, they work fantastically but I'm now at the step where I'm testing toolbox instead while I use that influence on the hostages to ensure I get my kati jones and drip economy setup earlier than later. I'm very tempted to also put in a single professional contacts if I stick with the hostages and toolboxes as a way to also generate further economy to speed up the play of the femmes and toolbox.
19 comments |
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28 Jul 2014
Whrrrrr
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29 Jul 2014
ExplodyCat
I think i'd likely go for cloaks before the cyberfeeder as it'd be a quicker payoff and mem constraints aren't too bad. The stimhack has been so good in games against decks that run low cost ice though as a way to save my economy that Im really looking at putting more in. Basically Im considering now dropping one parasite and adding 2 stimhacks for 46 cards. |
30 Jul 2014
Whrrrrr
Yes, Stimhack is definitely great with Personal Workshop, and Cyberfeeder doesn't make as much sense if you're dropping viruses. |
30 Jul 2014
DrunkenGineer
I guess the question is, how often do you find you're hostaging for underworld contracts? Assuming you want to get all of them out asap, hostage might actually be your best use of influence. I'd consider some form of HQ multi-access. Maybe -1 parasite -1 femme +1 stimhack +1 legwork could work? |
30 Jul 2014
DrunkenGineer
And considering you only need 1 of 3 men chips to turn on the contacts, you could even drop the second copy of the toolbox if you're hurting for card slots and don't care if it doesn't come out every game. |
30 Jul 2014
EwMatias
I found drip economy to be problematic. Sometimes I want to have 0 creds, and don't want to spend a click playing a card to get rid of them. I swapped my Daily Casts for Armitages and I'm pretty happy with the change. |
30 Jul 2014
ExplodyCat
How games have seemed to go for me is that when I get my workshop up, I can pile tech on it and really effectively blitz install the goods. Around mid game I can also establish a really strong r&d lock for cheap. |
30 Jul 2014
ExplodyCat
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31 Jul 2014
DrunkenGineer
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31 Jul 2014
ExplodyCat
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2 Aug 2014
DrunkAlex
How about emergency shutdown and rook? I feel those cards work really well with Nasir as it punishes the corp and compliment his ability. Emergency shutdown a tollbooth and you are in business (costs 7 to break with gordian+toll). Put a rook over HB servers and now you are able to break most Ice with the money you gain from razzing. I really like your idea of using imp, as trashing assets might be a problem in the beginning. At first I though scrubbers also might be a very good option. |
2 Aug 2014
ExplodyCat
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2 Aug 2014
ExplodyCat
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2 Aug 2014
KillerBot
Thanks for this As that's not a core card I can effectively run 2 or 3 of them and wondered why you opted to try Toolbox instead? Was it just a case of experimenting or do you think it works better? Also, with regards to Hostage, I drew that in my starting hand and wasn't quite sure what to tutor for as I didn't have enough link to use Underworld Contact. I'm assuming it should have been Kati Jones but I also drew her early. Don't think I ever actually played it but that may have just been because of the luck of the draw. I did have some issues with economy as he was running a lot of cheap ETR ice though I was able to do a few runs on R&D with an R&D Interface but annoyingly kept getting his bloody Domestic Sleepers agenda's. I really enjoyed playing it though and this is the first deck on here I've ever commented on. Would be grateful for any further advice you could give in terms of adapting around a single core set and swapping out the consoles. Thanks for reading in any case :) |
3 Aug 2014
ExplodyCat
Drop both hostages, Drop both toolboxes. Drop both hostages. Run 2 spinal modem, +1 helpful ai (or 1 access to globalsec) should give decent enough link. Also drop 1 parasite and put in 1 stimhack, 1 cyberfeeder. I'm currently testing the stimhacks +cyberfeeders to see how helpful it may be against low rez cost decks. The cheaper console will greatly help towards being more agressive including against low rez decks since the recurring credits will make a difference quicker. Stimhacks will get your femmes to the board more easily on demand and the one off recurring from the cyberfeeder will help also against low rez decks. Let me know how well it works out for you and if anyone else has had any success with variants of their own. |
3 Aug 2014
EwMatias
Spinal Modem is too dangerous. You simply can not win a trace without lots of link, and sadly the bes source of link is Toolbox. Helpful AI and Globalsec aren't good enough, which makes spinal modem really bad. If you find Toolbox too unwieldy, I'll try Dino, Desperado, or Astrolabe once it comes out. Or none at all. You dont't NEED a console. Memchips are better just for the MU. |
5 Aug 2014
famebyproxy
Any concern about Midseason Replacements here? Your econ is really resource heavy (Kati Jones and Personal Workshop). |
6 Aug 2014
ExplodyCat
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Hostage is an interesting choice here. Did you consider Cyberfeeder though? Would go nicely with your viruses as well as fueling icebreakers during a run. I might drop the Stimhack and one Hostage to put in 3 copies.