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Standard Ban List 23.08 (active) |
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So this is extremely mediocre, I'm just putting it out there in the hopes someone has some changes to make to it that increases how effective it's concept is. The concept being to use stray net damage, grail, and aggressive secretary to destroy the runners tools giving you chances to score things out behind actual ice, maybe using caprice. It's money is tight but playable, grail could be more effective but I think that's on myself as a player, and the grail itself will often discourage use of celebrity gift. Lots of problems basically.
2 comments |
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27 Mar 2015
FarCryFromHuman
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27 Mar 2015
XxAuroraUser69xX
Yes, this was very useful. You brought up some strategy already present in the deck that I hadn't considered. |
Actually, Celebrity Gift's drawback is a bonus, if played well. Revealing a hand full of Grail ICE is not only worth a lot of money, but immediately forces the runner to dig for a better rig or more money to handle it, creating a scoring window for you. And scoring you should be.
As addressed in ) this article on Stimhack, the "flatline" deck is not designed to kill the runner, it's designed to make the runner choose between death and letting you score. If the runner decides poorly, you win. If he plays carefully, you keep control of the board and can advance safely, at which point you eventually win.
The PE "Thousand Cuts" archetype is not a flatline deck at all. It's a taxing deck that exhausts the runner's supply of cards instead of the runner's supply of credits. In this way, it can be viewed much like the corp version of a Noise deck. Of course, as a deck that deals consistent damage, there will be opportunities to flatline runners, especially those inexperienced running against Jinteki.
This deck itself seems fine, and you likely just need more experience playing it. Grail ICE is powerful, and augments the PE strategy of maintaining a prickly HQ. In a normal PE deck the runner knows there's as likely a chance that death resides in HQ as points. With Grail ICE the odds of HQ having anything worthwhile are even less likely.
The major caveat here is handsize: you may not have enough room in your hand for all the cards you want to keep. A Snare! and the ideal 3x Grail ICE doesn't leave you room for much.
I do worry that you don't have enough ICE. At 14 pieces and only 7 traps (two of which must be advanced) you might be running a little light. With the exception of The Future Perfect, which protects itself, all of your agendas are scorable in 3, and while it isn't ideal, you don't mind the runner stealing them. Once the runner sees you install a card face down, he knows it's either going to be a trap, or you are going to score it next turn. That's the decision you are forcing him to make. I'm not sure 2x Aggressive Secretary is going to be worthwhile bait for your Future Perfects. You might consider two more pieces of ICE here, and/or another Caprice Nisei.
Shell Corporation is always an interesting pick in PE. You want to spend your turns installing or triple advancing, but this card will force the runner to run once it's sufficiently loaded. Don't expect to use it for income; think of it as a face-up trap in a server defended by a pair of unrezzed Merlins. Forcing the runner into a position where running to trash Shell Corporation is a necessity, but doing so will cripple them for turns, is a real threat in your deck.
If you can't tell, I have tons of time as I am stuck in the airport for hours, so excuse my verbose post. Hopefully it was of use to you!