Reduce, Recur, Rejig

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Deck valid after Sixth Rotation
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wigglestick 52

Invincibles meme showing all of the combo cards in the deck with the caption "Look what they need to mimic a fraction of our power"

This is mostly a gimmicky deck designed to satisfy my desire to perform lots of complicated Shaper skateboard tricks by installing, uninstalling, and reinstalling programs over and over. One source of inspiration for this deck is lulling the corp into false scoring windows and surprising them with runs they didn't think you could make. Is it way too complicated for what it produces? Absolutely. Is it effective? ...eh, sorta? Is it fun? Oh hell yeah.

That being said, there may actually be something worth playing buried in here somewhere. This deck has gone through a lot of iteration over the past year and change and with the release of Rebellion without Rehearsal it feels like it may be approaching its true form.

There are an enormous number of little interactions here that can be mixed and matched to produce all sorts of really interesting effects, but the ideal version of the big "core" combo that inspired a lot of development of this deck is as follows:

Step 0: Have 2x DZMZ Optimizer installed, have Environmental Testing and Muse in the heap, and have 1 credit in your credit pool.

  1. Play In the Groove.
  2. Play Privileged Access.
    • Install Environmental Testing from the heap and gain 1 credit from In the Groove (1 credit in the pool).
    • Install Muse from the heap (free due to the DZMZs), charging Environmental Testing. Gain a credit from In the Groove (2 credits).
    • Use Muse to install a Coalescence from anywhere, charging Environmental Testing and gaining a card or credit from ItG as necessary (0+ credits).
    • Take the money from Coalescence (4+ credits).
  3. Play Rejig, uninstalling the Muse (which also trashes the hosted Coalescence).
    • Reinstall the Muse with Rejig, charging Environmental Testing and gaining a card/credit from ItG (4+ credits).
    • Use Muse to install another Coalescence from anywhere, charging Environmental Testing and gaining a card/credit from ItG (2+ credits).
    • Environmental Testing fires, gaining you 9 credits (11+ credits).
    • Take the money from Coalescence (15+ credits).
  4. Depending on the matchup you might need to clear the tag from Pracess, otherwise you can float it because you don't have any installed resources and instead make a run or something.

This main combo is very flexible, though - not having DZMZ installed just means you need to start with an extra credit or two, In the Groove isn't required (it's just extra value on top and/or means you need to start with an extra 2 credits), Simulchip can be used instead of Rejig to save a click if you have another copy of Muse in the heap already, Muse can be used to fetch breakers instead of Coalescence if you have enough money, etc. Without In the Groove, this lets you go from nothing on the board to a fully charged Environmental Testing in two clicks, maybe even one if you are able to have an extra Muse in the heap beforehand.

Outside of that big combo, the deck rewards clever usage of Rejig, Simulchip, and Muse to get various programs out as necessary. Some examples:

  • Muse can be used to fetch breakers and Rejig/Simulchip can be used to launder those breakers off of the Muse to reclaim the MU (e.g. Rejig the breaker back to hand then reinstall for free or Simulchip the Muse and breaker into the heap and reinstall the breaker for cheap).
  • Simulchip + Muse can be a kind of Self-modifying Code-at-home for fetching or rearranging breakers in the middle of runs.
  • Window of Opportunity can be useful for compressing an install and a run into a single click (bonus points for installing a Muse and another program to finish off a pre-charged Environmental Testing).
  • Don't forget that you can willingly uninstall programs when you install another one! This can help you get programs into the heap for retrieval later with Praccess or Simulchip.

Ayla isn't required to make the deck work, but I have found value in storing key pieces in NVRAM for easy retrieval (such as Muse, DZMZ, Simulchip, Environmental Testing, or Privileged Access) or pulling cards out of the deck that you may only want later in the game or not at all (Pinhole Threading, Window of Opportunity, Khusyuk, Burner, etc.)

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