Dungeon Romp

whiterabbit 38

Because nothing beats a good old hack n slash RPG. Crawl the dungeon. Defeat your foes. Get epic loot. Maybe even rescue the princess. (Assuming she's even in there. Sometimes, she's in another castle.)

Cast spells like Poison, Fireball, and Bleed. Summon your allies: Familiar, Bodyguard, and Dragon Mount.

Beware: No two dungeons are ever the same. But they all have one thing in common: They're all there to spoil your conquest, or possibly be the end of you altogether.

Dare you take on the role of Whizzard?

Basically, this is a Prepaid Whizzard deck with Parasite recursion. I started with the recursion portion first, realising I hadn't used Whizzard in a while, and wanted to deal with asset/upgrade heavy corp decks.

With the success of Prepaid economy, I decided to try it, as it seemed to mesh well with my plans.

I'm going to try this deck with both Deep Red and Grimoire. My concern is dealing with having Knights in play. Is the +1 MU worth the tradeoff?

4 comments
26 Jul 2014 LynxMegaCorp

I came here expecting Exploratory Romp. Now I'm all sad.

Regardless; seems like a straightforward deck, but is Wyrm really going to help here? Maybe Surge could do similar (Datasucker/ Parasite boost) while being cheaper / flexible (extra Hemorrhage, Imp.

I also vote Grimoire for overall utility (and enabling Surges).

26 Jul 2014 LynxMegaCorp

Also loving the flavor for this deck. Definitely going to roleplay runs as dungeon crawling from now on :D

26 Jul 2014 whiterabbit

Exploratory Romp would crush Jinteki Shell Game right now. Disarms anything that had just been Mushin No Shin'd. Your suggestions are easy swaps and things I had considered.

So, with that in mind, I think I'll do:

-2 Deep Red, -2 Wyrm, -1 Lucky Find, +2 Grimoire (Which looking back makes more sense thematically too.), +2 Surge, + 1 Exploratory Romp.

26 Jul 2014 whiterabbit

If Exploratory Romp doesn't work out in my meta, I'll swap it out for my 3rd Lucky Find.