Exploratory Romp

Exploratory Romp 1[credit]

Event: Run
Influence: ●●○○○

Run any server. If successful, instead of breaching that server, remove up to 3 advancement counters from 1 card in the root of or protecting the attacked server.

Illustrated by Matt Zeilinger
Decklists with this card

Creation and Control (cac)

#32 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


As of now, this isn't very useful. I experimented with it in a couple of tournaments, and really...everything this card can do, other cards do so much better.

Infiltration and Satellite Uplink let you avoid Install-Advance-Advance'd or Mushin'd traps.

Parasite and the cutlery Events (Forked, Spooned, Knifed) let you trash troublesome ice with advancement counters on them. Can't use Trick of Light if the ice doesn't exist!

If you can't steal an agenda right now (like NAPD Contract or something advanced after Utopia Fragment was scored), Imp lets you trash it. To make matters worse, upcoming card Film Critic will let you basically steal it for free. Plus, playing a Sure Gamble would give you the money to steal it anyway.

I had one case where this was useful during my last tournament; I used Crescentus to derez a Wormhole during an Exploratory Romp run and then removed the counters from Wormhole.

But how often can we live the dream?

(The Underway era)
There is one niche use of this--attacking advanced traps, e.g. Junebug/Overwriter, that are being used to protect a Shell Corporation. If they leave them unrezzed, you can still Drive By them, but if they rez it, this is your only recourse (unless I'm missing something). —
Sure there's another way! Overdraw/boost hand size and then access and trash it, suffering the full effects. —
Singularity and Quest Complete both get you where you want to be. —
Now with Builder of Nations out, this card is going to be useful. —