Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
I am not a patient person, so I love playing aggressively. Zahya is perfect since she gives you a shit-ton of money for running on centrals – and we all know that money is good!
The game plan is very straightforward: Pressure HQ and R&D with Jailbreaks and Maker's Eyes and gain money out of the multiaccess while slowly getting your other tools on the board. Inside Job is always helpful for camping the remote if they try to score.
In the midgame, you should farm The Twinning and WAKE Implant v2A-JRJ counters. But since we value labor rights: Look that you get paid properly for it. Hold back one Maker's Eye and close out the game with a deep dive into R&D: At best you can access 8 Cards (3 with Makers Eye, 2 with The Twinning, and 3 with Wake Implant)!
Other influence choices:
Hush is good against a lot of annoying ICE like Mestnichestvo, Funhouse, Anvil, and the like.
Stoneship Chart Room helps against kills and also lets you charge WAKE Implant!
There are probably better runner decks, but I had a lot of fun with it! Thanks to gamma and Girometics for helping me cut the deck down to 40 cards. Also, check out Girometcis cool Architects of Tomorrow deck! It is very cool.
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