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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Opening Moves |
Fear and Loathing |
Double Time |
The Spaces Between |
First Contact |
Order and Chaos |
Card draw simulator |
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Update notes after about 10 games (win 9, lose 1):
Agendas:
The Agendas have been performing like rock stars. All 4 of them are absolutely spectacular when you score them. I didn't realize this until after about 6 games, but Hostile Takeover gets a token from the ID ability, which can be turned into 2 credits by Mark Yale. Project Atlas is fan freaking tastic. Not having to overadvance it to get a token on it is incredibly overpowered. A scored High-Risk means you can get credits once and then leave the other counter on it to just make the runner fear his own economy.
Assets:
Constellation Protocol has been less powerful than I had hoped. I originally envisioned rezzing the space ice and using this to move the tokens onto other ice, but in reality, I usually just end up using the tokens with Trick of Light. Mark Yale is really great in this deck, and Jackson is Jackson.
Upgrades:
Satellite Grid is pulling its weight for sure. The other two have had some effect, but maybe it's just the decks I've played against that are causing them to not feel awesome.
Operations:
I made a TON of changes here since the first version. I dropped SEA-Scorch. I love having the flatline win condition in my deck, but I honestly just wasn't needing it to win. Whenever I drew them, I felt like they were dead draws, and the two times I actually played the combo, the runner had I've Had Worse in their hand, making the flatline attempt fail. That card makes trying to scorch anarchs so stinking unpredictable. So I decided to go with Reclamation Order instead, and I added another Shipment from Kaguya, Asteroid Belt, and Wormhole. We will see how that goes.
Ice:
I've been super duper happy with all my ice. I dropped Neural Katana, which I was running solely for the Wormhole synergy, because I found that every time Wormhole fired, I chose to trash a program, end the run, or get a scary data raven token. I just wasn't picking the 3 net damage, and now that I've removed Scorch from the deck, the damage is even less useful.
Let me know what you guys think, or if you have any suggestions.
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