Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Humanity's Shadow |
Creation and Control |
True Colors |
Up and Over |
All That Remains |
Order and Chaos |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Revamped Monolith | 0 | 0 | 0 |
Include in your page (help) |
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A revamp on Girls play with Monolith. Inject makes it insane. Anyway opinions and critics welcomed.
7 comments |
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17 Mar 2015
SQUIDwarrior
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18 Mar 2015
Dydra
How this works exactly? Inject will trash your programs that you draw, so you are neither able to freelance them, nor monolith them :\ |
18 Mar 2015
Jandersoncad
The idea is Inject early to load your hand with draw cards. The deck takes some getting use to but due to the number of programs if a few pieces get trashed its fine. You do actively need to keep count what's in your heap. But Clone Chip out missing pieces right before you Levy AR Lab Access. With Inject its not hard to dig 10+ cards deep turn 1. That's 15 cards gone and a freelance usually for 8-10 plus whatever you mill with Inject. |
18 Mar 2015
FarCryFromHuman
With that much draw, do you really need 3x Monolith? I know you want to squeeze a couple more programs in there... |
18 Mar 2015
Jandersoncad
Lol true but a lot of time I pitch 2 monolith if I need to. It seems to run fine. Idk. Maybe -1 monolith add one Escher |
18 Mar 2015
FarCryFromHuman
Run R&D expensively once, then Escher to make R&D only code gates and Keyhole on through with Gordian Blade for several turns... this is a good plan. |
Mmm...This looks like fun.