Legality (show more) |
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Standard Ban List 24.03 (latest) |
Standard Ban List 23.09 (active) |
Rotation |
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Deck valid after Sixth Rotation |
I put this together for our local GNK right after the release of RWR. It went 2-1 on the day and got me to first place along with a few close wins on Ob.
Round 1 vs Asa Group - W: After getting down a Cataloguer early, I was able to control the game by keeping the corp from drawing the ice they needed to protect R&D. They did manage to break lock a few times with Spin Doctors, but by the time they burned through their Doctors I had my rig and a 2nd Cataloguer out.
Round 4 vs Aginfusion - L: I still don't know the gameplan here - my wild hope was to Mad Dash into Archives to get to 4 points before they were ready to respond with a double Punitive. I whiffed on that Mad Dash window, did my best to stay in the game, and lost on points when time was called (and I 100% would've lost normally if we played it out).
Round 5 vs Built to Last - W: Turn 2, the corp tried to rush out an Oaktown behind an unrezzed ice while I had no breakers. I had my Pressure Spike in hand, so I thought I'd drop it on my turn, run the remote, and steal the 2 points unexpectedly. I did, but also facechecked into a Colossus and lost my one-of fracter. I could've easily been locked out of the game at that point, but immediately lucked into a DJ Quetzal on my next turn. Quetzal helped me snag a second 2-pointer, then a few turns later I Catalogued another 2-pointer to the top and Mad Dashed it to get to 7.
Changes: I'd definitely go down to 2 Pinholes and use the influence for a second Flip Switch or a Bahia Bands. The Teleworks could be switched to more event econ like Rigging Ups which can also help with more Cataloguer or Lobisomem charges (that Lobi ends up in my opening hand way more often then I'd like). Some resilency to rigshooting would also be good - Trick Shot and Cataloguer are often a nonbo, so I could see cutting the Trick Shots for Compiles to get the dead breakers back into the deck.
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