Sente (先手)

xpointsh 76

Pressure will make them respect you.

Sente, a move that leaves the player an overwhelming follow-up move, and thus forces the opponent to respond, is said to have "sente" (先手), or "initiative"; the opponent has "gote" (後手). In most games, the player who keeps sente most of the time will win.

Philosophy

The meta seems to focuses on offensive pressure. A balance of economic, offensive and defensive will provide exponential pressure. You must use click compression.

Personal Workshop

Programs should be placed into a Personal Workshop until ready for installation. A Deus X in a workshop saves memory. A spare Magnum Opus is insurance against program destruction. Try not to keep too many items in there. Resource destruction and tags can burn you.

Economy

  • Deus X is the core of your economy. Each equals . Starting with a extra makes space for this.

  • The Toolbox is an investment. It provides a for the first run. It provides a for every single trace.

  • Diesel is of card draw.

  • Sure Gamble is .

  • Levy AR Lab Access is a reset button for your heap. Do not be afraid to use it if you have to have 5 new cards. If it is already near your heap after the mid-game, save a Same Old Thing for it.

  • Dyson Mem Chip gives a for each trace and for programs.

Defense

  • New Angeles City Hall means 2 to beat a SEA Source. You are vulnerable after stealing an agenda. If you are worried, use Nerve Agent to check their hand.

  • Deus X protects against net damage and AP Sentries. It is the enemy of and .

Offense

  • Datasucker for nuking with Parasite. Will also reduce high strength ice for your Atman strength 4.

  • Atman strength 4 for Lotus Field and up. Use the other if they have a lot of ice with the same strength.

  • Parasite combines with Datasucker virus counters to destroy ice. Destroy ice on Archives ensure access to Datasucker virus counters.

  • Femme Fatale for Tollbooth.

  • Crypsis for small ice. It should not be regularly used. It applies pressure because your opponent knows that all ice can be broken.

  • Indexing for recon and control. This should be combined with Same Old Thing.

8 comments
12 Jan 2015 pruneface

"Deus X is the core of your economy". By any chance did you mean Magnum Opus?

12 Jan 2015 LynxMegaCorp

I'm sure he did. I know you have Personal Workshop, but what about Modded? No better click compression there!

12 Jan 2015 xpointsh

@pruneface thanks replaced.

@Lynx Kuroneko I am going to add that.

I have been running this against other decks and it has some holes. It is hard to fit everything within 40 cards.

13 Jan 2015 XxAuroraUser69xX

What would you say you typically put your second Atman at? Does it even go up in most games?

13 Jan 2015 Jashay

I worry about your strategy for dealing with small ICE. Three Parasite, three Clone Chip and a Levy AR Lab Access gives you an absolute maximum for ICE destruction of 12 pieces. Having spent a whole bunch of time playing ICE-melting shaper decks, I can say that on average you will probably average somewhere between 5-7, and that's if you go all-out for it.

What then? You lose a lot of momentum every time you need to use Crypsis, and Atman cannot cover everything. If you miss any ETR ICE with a STR lower than Atman, you are locked out fairly efficiently.

13 Jan 2015 xpointsh

@XxAuroraUser69xX that is true. I am working on that in my next deck.

@Jashay the loss of tempo is a problem. The local meta is a lot of Jinteki: Replicating Perfection. My reliance on tutoring is not workable.

19 Jan 2015 Jashay

An option I've been testing for a similar breaker set is to have a third Atman, and set it to zero or one. With three Datasuckers, you've got a reasonable chance of being able to sap any ICE with 3 or less to 0, and then you have another one for 4 or higher.

I suppose in an ideal world you'd have the third one set to 2, which would cover most things

19 Jan 2015 saltytacopanda

How high were you when you wrote that? xD