If you're still not convinced, Hades Shard (and its sibling, Eden Shard) are the hardest counters to Power Shutdown/Jackson Howard/Accelerated Diagnostics combo decks.
Just leave it on the board and they can't get the combo off.
If you're still not convinced, Hades Shard (and its sibling, Eden Shard) are the hardest counters to Power Shutdown/Jackson Howard/Accelerated Diagnostics combo decks.
Just leave it on the board and they can't get the combo off.
Maybe I'm wrong, but this is hands down my favorite piece of ice. First off, the subroutine is perhaps one of the most powerful in the game. If the trace succeeds, that tag on demand virtually guarantees a corp victory (provided that the corp has Scorched Earth. Secondly, the ice itself is pretty darn strong. As a strength 4 sentry, not only will the runner have to boost to break the subroutine, but they've still taken that tag and will have to save a click at their end of their turn to shed it. (Both of these effects have a strong counter in New Angeles City Hall, but that's still an impermanent solution).
The best part of this ice, though, is having the Runner voluntarily jack out when they encounter it. I am infinitely satisfied when the Runner ends a run on a remote server with an AstroScript Pilot Program or a duble-advanced Project Beale installed in the root. Data Raven works best, though, on R&D, often being enough to convince the runner to start checking other places first.
At best, Data Raven + Scorched Earth will win you the game, and at it's worst, it's still a huge tax. (Not to mention the synergy it has when installed with a Universal Connectivity Fee backing it up.