On the face of it gaining some 's to be able to play 0-3 random operations at the cost of potentially losing the game in archives makes Accelerated Diagnostics look like a high-risk low reward card, however played judiciously with some powerful combos can really make it more of a sure gamble.
Stack R&D for one final push: With Jackson Howard installed (or at least in hand might still work) with 1st Power Shutdown is a quick and efficient way to get a your ENTIRE R&D moved into archives. (the fact that the runner is going to lose a program is merely a side benefit) then follow up with Jackson Howard's paid ability to remove him from the game getting any 3 cards (preferably operations like Biotic Labor and 2x Shipment from SanSan etc) out of archives, shuffle them well and place onto your now empty R&D pile. 2nd to play Accelerated Diagnostics to pull and play those three cards to score a previously installed agenda. Particularly if in hand already, play a Subliminal Messaging whenever possible for that extra 1 (really though with any 3 operations of your choice there are dozens of very elaborate & powerful chains that can be pulled off)
Poison Archives A casual use of Accelerated Diagnostics is going to inevitably result in agendas going into archives. One method to mitigate this in combo with Haarpsichord Studios: Entertainment Unleashed is to stall the runner who is trying to score agendas from archives meanwhile giving the corp an opportunity to score elsewhere and/or build up some traps inside of archives such as Cyberdex Virus Suite, Shock! Shi.Kyū, News Team Space Camp, TGTBT, Quantum Predictive Model Franchise City etc making scoring out of archives more cost that it's worth.
Know before you draw In combo with Precognition provides the corp with knowledge before taking the plunge with Accelerated Diagnostics, it may also provide the corp with the opportunity to shift agendas further down into R&D to avoid putting them needlessly into archives
(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)
Basically gain up to net 2x 's and play to play up to 3 operations
Near infinite combo of up to 3 operations can be game ending in many circumstances
Influence cost of 1 makes card rather inexpensive to splash
Inadvertent trashing of agendas and other important cards can possibly hand the win to the runner
This card can do more harm than good in many decks, still for those specifically built around powerful operation chaining & possibly archive mitigation would do well to consider this card (flatline or fast advance for example). See Haarpsichord-doomsday for a fun example of Accelerated Diagnostics at work.
--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.