The Hard Way or the Fast Way

Diegofsv 1368

A NEH grails deck that I've been toying with and its working pretty great so far. You have your fast-advance shenanigans but they are mostly a decoy. The idea here is to have a strong remote that its very cheap to rez and pretty expensive to break through. Thats the Midway Station Grid way of doing things. SanSan City Grid is mostly put unprotected or with a Errand Boy or a Pop-up Window. If the runner do not trash it, you will be scoring from hand. If he goes there, you will gain time to score in your Midway Station Grid server. NEH is so fast and Errand Boy is so awesome that you will problably have enough Grails in your hand all the time. Errand Boy in R&D against a Medium run gives you crazy amounts of credits, and in your HQ gives you enough cards so it will be hard stealing an agenda. And its obscenely expensive together with a Midway Station Grid.

The deck is very consistent and fun. Any feedback is appreciated.

3 comments
6 Mar 2015 Kronosdev

There is nothing here that you want to forfeit, especially not your two of Breaking News that keep you from needing to advance out four two-pointers. Archer may be sub-optimal because of that. I would like to see that last Merlin in here personally. Have you ever pulled off a turn 1 Merlin flat-line? If you're playing grails at least let that pipe dream be a possibility.

6 Mar 2015 Diegofsv

@Kronosdev While it would be funny to kill in the first turn, Merlin is the worst of the grails for this deck pruporse. Its the more expensive one and its 2 net damage is only a ok punish. its greatest ability is being a strong code gate that, if you have a Lancelot in had, can trash a program. Archer is a BEAST with Midway Station Grid but I'm inclined in removing it (and a Datapike) to add 2 Eli 1.0

7 Mar 2015 SlayerCNV

Excalibur could be a nice gift to a runner that just wanted to use a dirty laudry on archives...