Chrome Parlor

Chrome Parlor 1[credit]

Resource: Location
Influence: 1

[interrupt] → Whenever you would suffer damage from a "when installed" ability on a piece of cybernetic hardware, prevent all of that damage.

Picking a chopper might be the last decision you make. If you find a good one, stick with her for life.
Illustrated by James Ives
Decklists with this card

Chrome City (cc)

#44 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Chrome City
Rulings

No rulings yet for this card.

Reviews

Chrome Parlor is the worst kind of combo card: not only does it do nothing until its pieces come into play, but it also does nothing if you happen to draw it after the other combo pieces (compare to Adjusted Chronotype/Wyldside). Even if it was tutorable (it isn't), this card would still be "meh", because its ability is honestly underwhelming unless triggered repeatedly (and there's not a strong reason to play with more than one of the cybernetics cards right now).

As of 9/15/15, the Cybernetics that utilize this card are:

Net-Ready Eyes and Brain Cage are the only cards that are crucial in the decks they're included in, and their damage can be played around fairly easily.

If the cybernetics cards themselves were more powerful, and this card was actually a new runner ID instead, then we might be cooking something. But as it stands, Chrome Parlor is too weak and clunky to bother with.

(The Universe of Tomorrow era)
An ID with this ability, and a few more cybernetics cards, would be pretty awesome and thematic... —
I think the problem lies not in this card being weak, but that there are so few cybernetics so far and they do not really synergize well. It just takes 1 or 2 more interesting cybernetics to bring this one around. —
Welp, this card seems even more weak now; Anarch now have cards that let them abuse getting damaged. —