I have a feeling this is going to become a staple pretty fast, and is universally useful almost everywhere.
Pros
-4 credits is basically a reverse Sure Gamble
Comes without the clunkiness of Reversed Accounts
Run condition will be easy to satisfy
Can be part of a larger combo- Hard-Hitting News becomes easier to land, and a single use of Ewar saves you 8 credits over a double Punitive Counterstrike play
Can be used in pairs of double the pain, or kick the runner while they're down, especially in Spark Agency: Worldswide Reach.
Brutal in conjunction with the "-6" cards like Bryan Stinson, Observe and Destroy, and Manta Grid/Nihongai Grid.
Cons
Clogs up the hand while waiting for other pieces, may lead to wastage- 2 is probably the most copies you want
Overall this is a very scary card and will probably change the runner's game once they see it.