Manta Grid

♦ Manta Grid 1[credit]

Upgrade: Region
Trash: 5
Influence: 2

If the Runner has fewer than 6[credit] or no unspent clicks when a successful run on this server ends, you have 1 additional [click] to spend your next turn.

Limit 1 region per server.

Illustrated by Simon Weaner
Decklists with this card

Martial Law (ml)

#91 • English
Startup Card Pool
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Martial Law
  • Updated 2023-12-08

    UFAQ [Michael Boggs]

    If the Runner would gain enough credits to have more than 6 when the run ends (e.g. through a run initiated by Dirty Laundry or High-Stakes Job), does Manta Grid still trigger?

    The credit amount requirement for Manta Grid’s ability is a part of the trigger condition, so the number of credits the Runner has when the run ends is the amount that is checked. Any changes in credit amount due to other triggered abilities will not stop Manta Grid from triggering.

    If the Runner trashes Manta Grid after the run in which it triggers (e.g. with Political Operative or on another run), does the Corp still get an additional click on their next turn?

    Yes. Once an ability is triggered, it exists independently of its source.


So what's nutty with this card that differentiates it from Nihongai Grid is that "no unspent clicks" clause. That allows you to use An Offer You Can't Refuse for a "damned if you do, damned if you don't" effect: give the corp an agenda point, or let them score an agenda out of hand next turn. Any sensible runner will let you do the former unless it will win you the game, and if 1 point is enough to win the game Manta Grid ensures you win the next turn. Manta Grid is the most realistic and effective combo you can run with An Offer You Can't Refuse, granting you a Biotic Labor at less influence or a 1 point agenda for fewer clicks.

How to use this: Harmony Medtech: Biomedical Pioneer. Between Medical Breakthrough, Clone Retirement, Braintrust and Philotic Entanglement, getting to 5 points has never been easier, and Manta Grid lets you close the deal without taxing that 12 influence too highly.

(Martial Law era)
This only works if the runner doesn't have the money to just trash Manta Grid outright during the run. —
Also doesn't works if the runner runs, but hits an "end the run" subroutine during the run. He can't jack out, but he doesn't have to succeed. Though this limitation can be overcome, if the corp rezzes Manta Grid after the last piece of ICE has been passed. —
That's not correct HollowsHeart, Lukas previously clarified that once triggered, abilities exist independently of the source. If the condition was met when the run was successful, the Corp gains a click next turn even if Manta Grid is trashed. —
Ah...just says when a run ends. Apologies, you're right. —